there is this natural phenomenon in the world which is called "carcinization" which essentially is this evolution philosophy where overtime through different lineages, different species end up evolving into a crab. the evolution converges into crab-like features - independently and of massively disconnected species. this happens because, very colloquially and reductively [and for the sake of what I am trying to convey] is the peak body form. the most optimized evolutionary type ensuring the greatest survival and thriving benefits. from having more protection to having more wiggle room in the way they eat their food - a lot of factors affect this eventual evolution. this convergent evolution is also very much present in the digital world. there is this known often-imitated phenomenon known as the "youtuber voice" and what does that entail? that entails a person speaking in this very melodic singing voice as opposed to how they or anyone else might regularly speak. s...
I love playing games, and that is evident to anyone who knows me. So, today we are gonna go over a core concept attached to games: difficulty. Games, like other art forms, have a huge amount of subjectivity attached to them. Every player is different, and in the end, prefer/want to have a different experience with whatever game they are playing. Traditionally, games were very hard. If you look back to the NES era, every game is obscenely difficult, so difficult that it makes Dark Souls look like a game made for infants. Mind you, this difficulty was not arbitrary, it was deliberately made to be hard because, back then, harder games = more time spent playing the game, and also an 8 KB cartridge can only hold so much content. Even though I look back at a lot of titles from that time with a lot of fondness and appreciation, in reality, it may be my nostalgia glasses and I wouldn't be able to beat a single level of Contra if I tried today. Now that we have established how games used t...